Here are some game prototypes I’ve put together in Unreal.
Witiko is top-down shooter I worked on in 2016. In addition to character art, animation and effects, I also designed and implemented all gameplay.



Offering
An action side-scroller akin to Castlevania and Zelda II.
What if We – I put this together over a couple of weekends. I wanted to learn more about believable character interactions, AI, dynamic IK and storytelling through animation. (Note: Character models are just proxy models)

